Skip to main content

Nintendo Switch 2 review: more than excellent enough

Gamebro.biz.id - At one point, the people who made the Switch 2 thought about naming it the Super Nintendo Switch.  They opted against it, though, because it could play original Switch games, while the Super NES from 1990 couldn't play games from the NES from 1983.  I played with it all weekend and think the Switch Pro is a better moniker. It's more like a modernized and improved version of the original system than a whole new generation. The bigger screen and faster processor are the most visible improvements, but every part of the system is better.  The larger Joy-Cons seem stronger and are easier to operate. I like how they magnetically clip onto the console.  The user interface is a graceful but somewhat monotonous version of the Switch's, with mild haptic feedback and nice little sounds that make it feel like you're playing. Some people might be upset that the Switch OLED model goes back to a regular LCD screen, but the quality is good and the extra screen spac...

MindsEye review: a gloomy future that feels like it came out in 2012

MindsEye review: a gloomy future that feels like it came out in 2012


Gamebro.biz.id - In Redrock, MindsEye's open-world recreation of Las Vegas, there is a Sphere-like thing.  It's almost a perfect reproduction of the original: a big soap bubble that is half buried in the desert floor and has its surface converted into a massive TV.  Sometimes, when you're driving an electric car built by Silva, the megacorp that runs this world, you'll go close to the Sphere.  There will be occasions when you have to halt right when a commercial for the same Silva EV starts playing on the big curved screen above you.  The doubling effect can make you feel a little dizzy.


I really get what MindsEye is trying to do during these times.  You're caught in the worst company town, where oligarchs and other criminals dominate everything and there's no way to get out of the ecosystem they've established.  MindsEye gets all of this across through a chance meeting, and it does so in a way that is both subtle and smart.  The rest of the game is mostly heavy-handed and goofy, but it's good to see a few times when everything comes together.

MindsEye looks and sounds like the future with its Spheres and EVs everywhere.  It has to do with AI and tech bros, as well as the slow rise of a corporate dystopia.  You are an amnesiac ex-soldier who has to figure out exactly how much technology has hurt his humanity while shooting people, robots, and drones.  Along with the campaign, MindsEye also features a set of tools that let you make your own game or levels and share them with other players.  Leslie Benzies started this studio, and he has worked on games like GTA 5.

So, it's strange that MindsEye usually performs like the past.  If you put a finger in the air, the wind is coming from somewhere around 2012.  This is basically a rough-hewn cover shooter with an open area that you only really see when you drive between missions.  It mostly talks about things that make sense for double-crosses, car chases, and shootouts, as well as why you go into battle with a personal drone that can unlock doors for you and stun foes nearby.

It can be strange to go back in time to when many third-person games still had cutscenes that couldn't be skipped and cover that was hard to get out of.  There are a lot of stories right now of crashes, technical problems, and characters showing up without their faces.  I've been mainly alright playing on a rather old PC, except for one crash and a few funny quirks.  I just played a game that also feels old.

Sometimes, this isn't as bad as it sounds.  There is definitely something fun about simple run-and-gun missions where you shoot the same individuals over and over again and choose a course between waypoints.  The shooting is often fun, and even while it's a bit of a pain to have to drive to and from each objective, the cars have a great fishtail-like looseness that may sometimes remind you of the Valium-tinged splendor of the Driver games.  (The flying vehicles aren't as fun because they don't have as much personality.)

And for a game that has thought a lot about when AI would take over, the AI in the game surrounding me wasn't in any danger of doing so.  When I was following an opponent and the game urged me to attempt not to be seen, it made sure our bumpers kissed at every crossing.  There are a lot of funny bad AI drivers on the streets of this open environment.  I would often get to traffic lights only to see a recent pile-up. I was so happy to see the road cones and Dumpsters that had been knocked over by the off-screen crashes that I nearly always stopped to look.


I even liked how silly the plot was, with lines like "Your DNA has changed since we last met!"  Has it, though?  Still, I started to realize that smart people had spent a lot of time at work producing this game.  I don't suppose they meant to make me a Deliveroo bullet courier for an off-brand Elon Musk.  Or to put me in an open world that feels empty not because it doesn't have mission symbols and fishing mini-games, but because there aren't enough realistic human details.

I think the problem might be a thematically relevant one: a kind of ambition that is too reckless.  Humberto: When I opened the level editor, I found a tool that is incredibly deep and complicated, but it takes a lot of time and work to produce anything really remarkable with it.  This is for the super-fans, the point-one percent.  It must have taken a lot of time to create, and doing all of that while running a campaign (which tries to mix things up with stealth, trailing, and sniper portions) is the kind of thing that needs a true megacorp behind it.

MindsEye is strange.  Even though it had a lot of problems, I didn't mind playing it most of the time. But it's also hard to really suggest.  Its ideas, actions, and stories are so poorly thought out that they scarcely exist.  But I'm kind of glad it does.

MindsEye is now available for £54.99.


On June 13, 2025, the subheading and captions in this article were changed to accurately call the creator Build a Rocket Boy and the publisher IOI Partners instead of "Build A Robot Boy" and "IO Interactive," as they had been before.

Comments

Popular posts from this blog

How to Play EarthBound

Gamebro.biz.id - Hello, readers!  Are you ready to go on an amazing journey through the strange world of EarthBound?  For decades, gamers have enjoyed this classic RPG. Now it's your turn to see what all the fuss is about.  This complete guide will provide you the information and abilities you need to get through the game's strange landscapes and beat its strange enemies. The best game consoles  1. How to Start Playing: You will play as Ness, Paula, Jeff, and Poo, a bunch of amazing kids who are going to defend the planet from Giygas.  Your adventure starts in the town of Onett, where you'll meet people, find hidden places, and go on adventures that will test your bravery and intelligence.  2. How to Fight: Fight a lot of strange and cute monsters in turn-based fights.  To outsmart your opponents, pick from a range of attack orders, such as PSI powers, physical strikes, and offensive objects.  Try out different methods with each character to see ...

Death Stranding 2: On the Beach review—an art-house game that will keep you hooked with an A-list cast

Gamebro.biz.id - What does Death Stranding 2 want to say?  During the second part of Hideo Kojima's hypnotic, mysterious, and provocatively slow-paced cargo management simulator series, you will ask yourself this question numerous times.  First, because when you are on your lengthy, boring journeys through its mystical versions of Mexico and Australia, you have all the time in the world to think about the little things and figure out what you just saw that was so strange.  And second, since the question often reveals something deep. The fact that it can hold up to such a long time of thinking about it shows how well-made this game is.  No one is writing down notes to figure out what Doom: The Dark Ages is about or watching Marvel Rivals' cutscenes for hints, even if those games are great.  It's not often for games to be put under this kind of scrutiny, and even less common for them to pass it.  Death Stranding 2, on the other hand, has the mood and storyte...

Nintendo Switch 2 review: more than excellent enough

Gamebro.biz.id - At one point, the people who made the Switch 2 thought about naming it the Super Nintendo Switch.  They opted against it, though, because it could play original Switch games, while the Super NES from 1990 couldn't play games from the NES from 1983.  I played with it all weekend and think the Switch Pro is a better moniker. It's more like a modernized and improved version of the original system than a whole new generation. The bigger screen and faster processor are the most visible improvements, but every part of the system is better.  The larger Joy-Cons seem stronger and are easier to operate. I like how they magnetically clip onto the console.  The user interface is a graceful but somewhat monotonous version of the Switch's, with mild haptic feedback and nice little sounds that make it feel like you're playing. Some people might be upset that the Switch OLED model goes back to a regular LCD screen, but the quality is good and the extra screen spac...

Tony Hawk's Pro Skater 3+4 review: a gnarly time capsule for skating

Gamebro.biz.id - It's almost disrespectful how readily this version of a skate game makes me feel nostalgic for my childhood.  The second I hear "Ace of Spades" over a montage of skaters on the title screen, I'm taken back to the early 2000s, when I spent countless hours playing one Tony Hawk's Pro Skater game or another in the dirty bedrooms of my teenage pals.  I can still smell the strong smell of Lynx body spray more than 20 years later. The first several Tony Hawk games were refined and re-released in 2020, when the first wave of Y2K nostalgia hit.  The two games were packaged together as one, with the same controls and a new look that kept the grungy feel of the originals. The same is true for 3+4: levels, skaters, and parks from both 2001's THPS3 and 2002's THPS4 are here, along with newer stars of the sport (including Riley Hawk, son of the famous skating celebrity – I found this strangely touching). The factory, the college campus, the Canadian s...

How to Play Night in the Woods

How to Play the Game  A Complete Guide to Night in the Woods for Readers Gamebro.biz.id - Hey there, readers!  Are you ready to go on a magical trip through the strange world of Night in the Woods?  This well-liked game has a fun, mysterious, and touching story that keeps players interested. Explore the magical village of Possum Springs, where anthropomorphic characters deal with the ups and downs of life.  As Mae, a deep and thoughtful main character, you'll learn the secrets of her hometown while dealing with relationships, facing your own issues, and getting to know the lively community. Looking into the gameplay Night in the Woods is a game that lets you explore, talk to people, and solve puzzles.  Talk to a wide range of characters, each with their own stories and points of view, and make decisions that affect Mae's path.  The game's interactive world encourages you to look about and find hidden things while experiencing the town through Mae's interes...